AI Insights · Timothy · October 2021
Top 5 Miner Games on Android in Belarus Q3 2021
In Q3 2021, the Top 5 Miner Games on Android in Belarus showed varying trends in downloads, revenue, and active users. Discover insights from Sensor Tower on their performance.
In Q3 2021, the top Miner Games on Android in Belarus displayed distinct trends in downloads, revenue, and active users. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Idle Miner Tycoon: Gold & Cash experienced notable fluctuations in its weekly revenue, peaking at about $51 in mid-July and early August. Weekly downloads saw a gradual increase towards the end of the quarter, reaching approximately 1.4K in the last week of September. Active users remained relatively stable, with a slight increase from 9.9K at the start of July to around 10.8K by the end of September.
Gold & Goblins: Idle Merger showed a significant spike in weekly downloads in mid-August, hitting a peak of approximately 8.2K. Weekly revenue also saw a rise, with the highest being around $56 in early July. Active users increased substantially in August, reaching a peak of about 13.5K before stabilizing around 9.7K by the end of September.
Dig out! Gold Mine Game had a steady rise in weekly downloads, culminating in around 309 by the end of the quarter. Revenue saw minor peaks, with the highest being approximately $55 at the end of August. Active users consistently increased from around 517 at the end of June to approximately 750 by the end of September.
Deep Town: Idle Mining Tycoon showed stable weekly downloads, averaging around 700 throughout the quarter. Revenue peaked at about $56 at the end of June before seeing minor fluctuations. Active users remained relatively stable, with a slight increase from approximately 3.6K at the end of June to around 3.8K by the end of September.
Diggy's Adventure: Puzzle Tomb had modest weekly downloads, averaging around 100 towards the end of the quarter. Active users saw a slight decline from around 1.8K in late July to approximately 1.4K by the end of September. The game did not generate significant revenue during this period.
For more detailed insights and data, visit Sensor Tower.